This application would allow users to easily navigate through the content of the book, view multimedia elements such as videos and images, and interact with interactive elements designed to enhance their reading experience.
By using Figma, I was able to quickly iterate on your design concepts, incorporating feedback from peers and instructors and refined the user experience to create a polished final product. The resulting prototype demonstrated how digital technologies can enhance and transform traditional reading experiences, making learning more engaging, accessible, and interactive.
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